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Magic Book

 
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$35.00
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LL-043
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Magic Book
by Harry Lorayne

The complete beginner's guide to anytime, anywhere sleight-of-hand magic. The man who made The Memory Book a #1 national bestseller reveals the secrets of his favorite hobby - Magic! With characteristic wit and directness, Harry Lorayne explains the secrets of a few simple techniques that will enable anyone to perform the most complicated magic. There are no props to buy, no preparations to make, no gadgets to construct. Every feat in The Magic Book can be performed with common household items. After the basics, Mr. Lorayne provides simple step-by-step instructions for hundreds of amazing tricks!

Hardcover, full-color dust jacket, 248 pages, over 200 illustrations.

Contents:

Tips and Techniques

To Square a Deck.
Hand-to-Hand Spread.
To Remove and Display Cards.
The Riffle Shuffle.

Card Flourishes

The Ribbon Spread.
The Charlier Cut. A one handed cut.

Card Handling and Sleights

The Jog Shuffle. Basic sleight.
... For a selected-card control. Use of the Jog Shuffle.
... For selected-card position. Use of the Jog Shuffle.
The Slip Shuffle
Instead of the Pass. A variant on the overhand shuffle to use instead of the pass.
Legitimate and False Cuts
... The Kick Cut
... The Swivel Cut
... A 3-Way False Cut
The Hindu Shuffle
... The Hindu Shuffle as a Control
The Double Lift (Three Methods)
The Palm (Two Methods)
The Hindu-Shuffle Force (Two Methods)
Four Forces
... The Crisscross Force
... The Between 10 and 20 Force
... The Revolving Force
... The Classic Force
The Glide

Sleight-of-Hand Effects and Routines

Cutting the Aces. Magician cuts aces after shuffling.
... The Spectator Locates. Spectator spells to last ace.
Anyone Can Be a Magician. Spectator finds three cards that magician names.
Insert. Magician tries to find selected card. Fails. It's in spectator's hand.
Strange Voyage. Magician finds wrong card. It turns into selected card, and the wrong card is in the magician's pocket.
The Acrobatic Deck. Throw deck, it cuts, find selected card at cut.
One-at-a-Time Aces. Classic four-ace trick where three aces disappear and reappear under first ace.
Instant Aces. Aces placed in deck appear on top.
Ultra Location and Prediction.
The Color-Changing Deck. Spectator selects the one red-backed card in a blue-backed deck. Nice ending.
The Lonely Card. Surprising location of selected card.
Color-Changing Aces. Similar to Dr. Daley's Last Trick. Show four aces. Put two red aces into person's hand: they're now the black aces.
Two-Card Revelation. Selected card is found reversed in deck.
Double-Lift Reverse. A move, not effect.
Triple-Climax Speller. Nice spelling effect. Spectator spells to his card, and its faceup.
The Double Color Change.
The Calculating Deck. Using a deck as a "calculator".
Name a Card. Magician names cards without looking at them.
The Ambitious Card. Card repeatedly rises to top of deck. No passes, but shuffles.

Practically Self-Working Card Routines

Mental Message. Spectator thinks of card, inserts face-up card into face-down deck, right next to thought of card.
This Guy and the Drinker. Fun gambling routine.
Prediction.
Prediction Expanded
The 10 and 20 Aces. Spelling trick to find spectator's card.
Matching Thought. Interesting use of Between 10 and 20 Force.
It's Impossible! Prediction of spectator's card.
... Spell a name. Same principle, different presentation
... Lie Detector. Same principle, different presentation.
King of the Card Sharps. Gambling demonstration as a story.
Cast an Instant Spell. Spectator spells to his thought of card.
Key Cards. Four tricks using this principle.

Basic Coin Sleights

The Finger Palm.
Persistence-of-Vision Coin Vanish (Three Methods).
The Paper-Fold Coin Vanish.
Basic Coin Switch.

Coin Magic

Copper and Silver. Two coins switch places in two to different spectator's hands.
The Jumping Coin. One coin travels from hand to hand, after some byplay.
The Magnificent Seven. Give spectator seven coins, but he ends up with just six.
Four Coins Across. A version of the old classic. One by one, coins travel from one hand to the other.
The Coins-Through-the-Table Classic. Four coins go through table, one at a time.
Magnetic Pull. Two coins through table, both at the same time.
The Traveling Salesmen. Like the Sympathetic Coins. Cover up coins two at a time with cards, and they collect into one place.
Coin Through Handkerchief.
Coin Through Ring.

Number Magic

The Nine Principle.
The Missing Digit.
Ten-Eighty-Nine.
Lightning Addition.
Your Lucky Number.
The Instant Magic Square. Make a magic square for a number given by a spectator, instantly.

Mental Effects

Line o'Type. Predict text where newspaper is cut.
Which Coin? Discern which hand is holding which small object.
I've Got Your Number. Predict what number spectator will pick between 1 and 50, or 50 and 100.
The Larger the Bill.
That's Odd! Read spectator's mind to decide if he has a heads or tails coin.
Three Ways to One. Quick prediction effect with three different coins.
Mind Reading Plus. Predict answers to three spectator's questions.

Miscellaneous Magic

The Headless Match. Restore a torn, signed match.
The Traveling Match. A burned match reappears in a matchbook.
Pen Through Handkerchief
The Asbestos-Handkerchief Routine. Burn paper through a handkerchief with a cigarette, without harming the handkerchief.
Not a Knot! A tied knot disappears.
Three Times and Out. Magician repeatedly puts two objects into his hand, but ends up with three.
Sgt. Elastic and Clip Artists. Two paperclips and a rubber band on a dollar bill link together. Nice patter.
From 1 to 10. Quickie where two objects end up in one hand instead of one object in each hand.
French Fries. Push paper straw through potato.
Everything Goes. Quickie where pen disappears, then paper disappears.
Four to Go. Four objects (sugar cubes, etc...) in square. As hands cover them one at a time, they gather in one corner.
The Mystic Saltshaker. Surprising penetration of saltshaker through table.
The Ring-String Thing. Ring attaches to string in surprising way.
Ashes to Ashes. Ash rubbed on spectator's hand penetrates through to their palm.
Magic Breath. Tear and restore a balled up napkin.
Another Paper Tear. Tear and restore a small piece of paper.
Ultra Bind. Two shoelaces link.
Tongue in Cheek. Cut and restored rope, using your tongue.
And That's Real Magic. Another cut and restored string.
Last Word. Some final remarks.
Related Magic
Price: $20.00
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